![]() ![]() ![]() Next I have a hard look at what I can do with the lowest units, the Augurs and Pontifexes. Pretender God (arrives after 3 years) FFFAAAWWWEEESSSDDDNNNBBB Note 2 I disregard completely any schools that are listed at 10% chance as it's a mistake I think to try to roll a DDDD Augur Elder. It could also help with site searching.Īugur Elder FFFASSDDD (Note S = Arcane, or Star magic. I am going to have to roll Flamen until I get lucky and get a Nature one. (Other than getting my God to do it and I'd much prefer not to waste Caligula's valuable time). The only possibility for a Nature Mage in my civ is the Flamen. It's useful in this format because it let's me see at a glance what could be available to me.įor example if I want to cast a Nature Ritual like Contact Lar I will need both Nature gems and a Nature mage with one skill. You'd never see a Flamen with FFAWEN skills - it's potential from my Empire's entire stock of actual and potential Flamen. I list that as FFAWEN (2 Fire, Air, Water, Earth Nature). First let's list out the potential and I'm going to explain my system for doing that.Ī Flamen gets one point of Fire skill and then a second point which can be either Fire, Air, Water, Earth or Nature. I also have the vanilla Scouts which are cheap mobile and very useful. However best not to invest too much as it's a risky role. With a few magic items as Assassin can be made strong enough to comfortably beat commanders who would otherwise fight back too effectively or commanders who have bodyguards. I have Assassins which are great for, well, disposing of enemy commanders. It could be quite useful to have them around any key strategic province or high income province I'll possibly place one wherever I put a castle, quietly Researching away. My augur units have fortune telling which is a chance for a negative random event to be cancelled. I have some Commanders with utility abilities. ![]()
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